Page 5 - Winter 2026
P. 5

Industry News


          ‘Building the Talent Pipeline: The Esports Opportunities   • Citic Telecom CPC: (AI Excellence Award).
          for Higher Education’, which was moderated by Tom
                                                                  • ECL: (Technology Project of the Year).
          Dore, Vice-president of the British Esports Federation,
          who was joined by Professor Andy Miah, Chair of         • Carrier: (Security of Tech Award).
          Science Communication and Future Media at the
                                                                  • Atnorth: (Green Data Centre of the Year).
          MediaCity Immersive Technologies Innovation Hub
          at the University of Salford, and Rams Singh, Esports   • Michael Smith Switchgear: (Environmental
          Coordinator at the University of Chichester.              Product of the Year).
          In this presentation “huge opportunities” were said to   • VID Firekill: (Special Contribution to improving
          exist for universities and higher education with “lots of   Resilience through Innovation).
          eyes on the UK”. Organised competitive video gaming
                                                                  • T5 Data Centres: (Best Data Centre Operator).
          currently involves 18,000 students from 110 universities
          and the audience was enlightened about Chichester     Across the five sub-shows of Tech Show London there
          University’s pilot, now in its seventh year, which    were just over 300 presentations, which began on
          provides students with a taste of esports in different   the Mainstage with Louis Theroux, who spoke about
          areas, leading to transferrable skills. Meanwhile at the   ‘Where Technology meets Humanity: Power, Behaviour
          University of Salford there is “a thriving community   and the Systems we build’. His message was that
          BSc in Esports Management” with access to high        platforms are structures that amplify behaviour at
          performance computers enabled.                        scale and that social media was “maximised for our
                                                                engagement, for our attention, for our time”, but “that
          The audience learnt that there are currently 71 courses
 HIGHLIGHTS    in esports in the higher education sector and that   optimisation model carries consequences”.
          the competitive element was very much student-led
 OF BETT 2026  with over 2,000 teams playing mostly from halls of
          residence, although some further education colleges
          have dedicated centralised facilities.
          The speakers were keen to point out that “the entire
          economy of the entertainment industry is changing”
          with the video games industry now worth more on an
          annual basis than both film and music combined. The
          sector is also innovative, with Starcraft 2 now set up
          as a “test for AI” with some of the technology “pushing
 EdTech Innovation Hub Magazine (January -    Presentations at the event included:  the boundaries of capabilities”. In addition, senior
 March 2026) and The Youth Empowerment Magazine   managers in industry are recognising the transferrable
 • Systems Thinking for AI Integration to empower
 (January 2026) both featured previews    skills element with many of them viewing esports as
 Educators
 of BettUK 2026, an event which this year celebrated   “an attractive area for recruitment”.
 its 40th year.  • Beyond Chatbots: Sparking Curiosity and Agency
 with AI for Tomorrow’s Kids.  Tech Show London
 EdTech Innovation Hub describes the event as ‘an               He was followed by another well-known broadcaster,
 unmissable celebration of progress, purpose and   • Keeping Students safe in the Age of AI: How you   Tech Show London consisted of a collection of   Professor Hannah Fry, who spoke about ‘Stories from
 possibility’, highlighting the role of Tech User Labs, now   can protect, detect and empower.  exhibitions, namely Data Centre World, Cloud and   the Edge of Technology and Science’. This argued
 on the show floor following overwhelming demand   AI Infrastructure, DevOps Live, Cloud and Cyber   that “there is nothing inherently good or evil about
 • Pupils in the Digital World: A collaborative
 last year that saw some sessions oversubscribed by   Security Expo, and Big Data and AI World.  technology, the determining factor is the incentive
 Approach.
 over 400 per cent. Also included is the ‘refreshed and         structure behind it”. Opening with a study in which
          Of the approximately 467 exhibitors the majority (320)
 expanded’ Women in EdTech initiative, in particular   • How Schools are elevating Campus Connectivity   pigeons diagnosed cancer slides with 99 per cent
 the Women in EdTech Mentoring Circles, which were   with Integrated Networking.  were located in Data Centre World, where the Data   accuracy when their decisions were aggregated, she
          Centre Advisory Council was officially launched on
 launched last year and now provide a supportive                challenged assumptions about what distinguishes
 • Reclaiming Critical Thinking in the Age of AI.
 space for women to meet peers, share experiences   March 4th., providing a forum for its members to work   human intelligence. Her message was that “maybe
 and form meaningful connections. Elsewhere in the   • Learning Everywhere: The Digitally enabled   collaboratively on various initiatives.  artificial intelligence is suddenly doing so well not
 publication Neil Almond, a UK-based teacher and   Evolution of Higher Education.  The centrepiece of the event was undoubtedly the   because they’re becoming more human, but maybe
 educator, ETIH Innovation Awards judge and author of   annual Data Centre World Awards, which are now in   it’s because the things that we thought made us
 Teacher Prompts, examines where AI can genuinely   their sixth year. Winners this year were:  special actually turned out to be pigeon work”.
 There was a notable emphasis this year on esports
 reduce teacher workload and where its limits remain.
 with this topic featuring in both the Live Classroom   • Liquid Cooling DCX Systems: (Innovation Product   Day 1 established the principle that AI amplifies the
 The Youth Empowerment Magazine, powered by   Theatre and the Higher Education Theatre.  of the Year).  systems already in place and that as AI advances,
 Excellence Online Academy, was launched at                     direction depends on design. Day 2 looked more
 In the former the subject was Esports in Education:   • Legrand: (Best Re-use or Recycling of Products,
 BettUK 2026 and aims to highlight the achievements             specifically at applied AI, cyber security and
 Driving Leadership Skills and Tech Innovation,   Energy or Data Centre Infrastructure).
 and aspirations of students, teachers and young                enterprise transformation.
 moderated by Kalam Neale, Head of Education for
 entrepreneurs who are reshaping the future of   • Vertiv: (Most Successfully delivered Data Centre   References: Uffindell, R.,  ‘Tech Show London Day 1: AI’s Power is
 the British Esports Federation, and with contributors
 education and innovation. The magazine describes   and Best Talent Developer - 2 awards).  Clear - its Direction remains open’, Data Centre Review, 4th. March.
 including the RNN Group and Ethan Cartwright, Esports
 Bett 2026 as ‘the global epicentre of education and            DCi Frontiers, The Magazine, Issue 1: Spring 2026, various articles.
 Teacher at North Notts College.  • Data Center Efficiency SDEA Navigator: (Special
 innovation’.                                                   Data Centre Solutions, Special Edition London 2026, various articles.
 In the latter presentation the subject had the heading   Contribution to improving Energy Efficiency).  Electrical Engineering, February 2026, p. 34-41
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